THE USE OF “BAAMBOOZLE” WEBSITE IN TEACHING NARRATIVE TEXTS TO GRADE 8TH STUDENTS OF SMP NEGERI 7 KUPANG
DOI:
https://doi.org/10.20961/h8106g68Kata Kunci:
Baamboozle Website, Narrative Text, Teaching EnglishAbstrak
An educational game called Baamboozle was created as a digital tool to support language learning, especially in helping students improve vocabulary retention and acquisition. This research, conducted in July 2025, aimed to understand the process of using the Baamboozle website, identify the learning results, and explore the benefits and drawbacks of its use in teaching narrative texts to eighth-grade students of SMP Negeri 7 Kupang. This study applied a qualitative descriptive method, involving eighth-grade students from five classrooms as the research subjects. The findings reveal several stages in the use of Baamboozle, including preparing teaching materials and devices, opening the class with greetings, introducing and explaining narrative text, asking lead-in questions, demonstrating how to operate the Baamboozle website, forming groups, guiding students to answer quiz questions, announcing scores, and providing feedback along with a summary of the lesson. Writing test results show average scores in content (3.36), text structure (3.35), grammar (2.81), vocabulary (3.12), and cohesion and coherence (3.44), indicating that most students produced clear and organized narrative texts. The analysis also highlights benefits such as increasing participation, collaboration, motivation, and classroom engagement. However, drawbacks include costly internet access, longer operating time, and limitations in covering certain material. Overall, Baamboozle is a helpful tool for teaching narrative texts.
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